#include "Material.h"


Material::Material() :
	specularIntensity(0.0f),
	shininess(0.0f) {
}

Material::Material(GLfloat sIntensity, GLfloat shine) :
	specularIntensity(sIntensity),
	shininess(shine) {
}

Material::~Material() {
}

void Material::UseMaterial(GLuint specularIntensityLocation, GLuint shininessLocation) {
	glUniform1f(specularIntensityLocation, specularIntensity);
	glUniform1f(shininessLocation, shininess);
}
